Federation/Starfleet Technology (USS Kitty Hawk Era)
When a character works on a system for which potentially useful
information is available in Mr. Scott's Guide to the Enterprise
(our primary reference for this game), or in other secondary sources, I
send some details from that section.
Areas included are: defensive systems, deflector shields, transporter
system, rec deck, corridors, warp engineering.
Ship's Defensive Systems
An untested defense system, verified by computer, was chosen to protect
the ship from whatever hostile action she might encounter. Her main
deflector shields, made possible by a breakthrough in Federation defense
technology, are designed to be stronger and more resilient than any in
use. In this new technology, a coil of diburnium-osmium alloy (a
substance created by the lost Kalandan race; discovered on Stardate 5978.2
by the USS Enterprise crew and recorded by Science Officer Spock)
was placed within a reinforced titanium/transparent aluminum mount,
scanned at the subatomic level, then replicated and projected as energy at
an adjustable point beyond the vessel's outer hull. This energy layer,
acting as a solid, in effect became another layer of metal on the ship's
exterior. Insulated from the true hull by a small space, the invisible
shield was designed to replenish its "molecular" structure continually for
as long as source energy was available.
A secondary defense field, coil-generated, was designed for the ship
which would form a "bubble" to provide secondary reinforcement in the
protection of A, B, and C Decks.
-- from Mr. Scott's Guide to the Enterprise
Deflector shields
Electronic force screens ar ethe first line of defense for most larger
ships. Shields are effective against impacts from matter, energy, and
even very small quantities of antimatter. Their energy dissipates the
impact force, absorbing damage and preventing it from injuring the
ship.
The deflector shields are effective up to a point, and the more damage
any one shield absorbs, the more like it is to be overloaded by the
stress. If a shield is overloaded, some the impact energy is passed
through and the ship takes damage. The damage may be to the engines and
power systems, to the navigation, helm [gm's addition: and weapons]
systems, to the computer, to the deflector shield systems, or to any other
part of the ship.
During normal operations, shields are energized with minimum power. At
this level, they can sweep aside space debris, small meteorites, and other
navigational hazards. They are also effective against old-stlye radar,
though not against the more sophisticated sensing devices of modern
starships. During an emergency, however shield power can be increased at
a moment's notice (called 'raising the shields'). Energized to maximum
power, the shields are an enormous drain on power reserves, and such a
state cannot be maintained unless power is diverted from other major
systems such as helm and maneuver systems or the weapons system.
Because deflector shields absorb energy discharges, transporters cannot
be used in or out of a ship while they are energized.
-- from FASA Game Operations Manual
The Transporter System
The Kitty Hawk transporter system is the result of more than
nine years of intensive research and development, and is the most powerful
yet efficient in use today. Safe beaming range has been increased from
16,000 to 19,500 miles, with a greater object-mass/beaming-distance ratio
than in past models.
All transport system machinery is now housed within the floor of the
room. This design allows for easy access when repair or adjustment is
necessary, and frees up adjoining rooms for us as habitable space.
Aluminum grate flooring provides access to the transport platform and
control pod.
The transport platform features six pads, which are numbered clockwise,
beginning with the right front. Pad number one is used when only one
person is to beam to or from the ship. A redesigned field generator
matrix is mounted into the rear wall of the chamber, which operates which
less waste heat than was experienced in earlier configurations.
The transporter operator stands within an enclosed control pod, which
has a floor-to-ceiling transparent aluminum panel through which he or she
may view the transport platform. This panel serves to shield the operator
from the effects of any cumulative radiations emitted by the new
transporter machinery, a side effect of the new transporter system.
Persons on the platform are protected by an invisible force field which
automatically activates and functions until the end of the beaming
process. Any such radiations are negligable, but could be harmful with
prolonged exposure....
... A door in the standard transporter room wall leads to a staging
area where landing parties prepare for transport. Four spacesuit lockers
line one wall; each contains one suit, providing enough to clothe a
standard party of four. A small, locked arms cabinet holds phasers, which
must be registered and assigned before use. Communications [wrist type],
tricorders, translators, and outerwear are contained in a separate cabinet
on another wall.
Large double doors lead from the staging room into a twenty-two
[person] transporter facility. This is reserved for emergency use, as
when the crew must abandon ship.
There are four standard six-[person] transporters and four emergency
platforms within the transport complex. One small cargo unit allows
precious cargo to be beamed up from the secondary hull before emergency
hull separation takes place.
[the transporter complex is located on deck seven, with one next to
sickbay for handling medical emergency beam ups.]
-- from: Mr. Scott's Guide to the Enterprise, by Shane Johnson
Recreational Facilities
As requested, below is the description of the rec decks [decks 6&7] from
Mr. Scott's Guide to the Enterprise:
... rec deck is the largest and best equipped of any in Star Fleet.
Off-duty crew members will find a variety of games and pastimes from which
to choose within its walls.
At the front of the room is an immense, wall-mounted viewing screen,
the largest aboard ship. The three-dimensional imaging device can be
programmed to display any one of thousands of twentieth-, twenty-first, or
twenty-second century movies, and also holds in its memory a lesser number
of twenty-third century releases. Live sporting events, carried by
subspace video comlink, can be displayed as well. On rare occasion, the
unit is used to display Star Fleet Personnel Address broadcasts for crew
assemblies.
Beneath the viewing screen is an information display alcove. Five
small screens exhibit, upon request, a choice of pictorial histories,
including those of Star Fleet, the Federation, the countries of Earth,
Vulcan, Alpha Centauri, and other Federation worlds, and all vessels which
have borne the name Kitty Hawk.
Reading lounges and snack bars line the port and starboard bulkheads.
Restrooms, designated "male" (portside) and "female" (starboard) for the
convenience of non-crew visitors, are located near the rec deck's rear
wall on the lower level [deck 7].
Two turoblifts on the forward end of the room provide access to F Deck
[6] and the rec deck's balcony around. This upper area houses smaller
rooms where three-dimensional chess and checkers may be played, as well as
cards, backgammon, and other non-el ectronic games.
A raised platform in the center of the low level floor features a
diversity of electronic entertainments. Games such as Concentrex,
Challenge, Eye-Q, and Phaser Duel are programmed into consoles which stand
within sunken seating areas. A shuffle lightboard in the middle of the
floor may be used for tournament play. [there's also a bowling alley just
to the right of the rec room's diagram.]
Eight immense viewports in the rec deck's outer wall give crew members
an unspoiled view of the ship's secondary hull and warp nacelles, and are
useful for planet observation while Kitty Hawk is in standard
orbit.
[ the vip/officers' lounge is on deck 3; crew lounge/mess is on deck 6.
the gymnasium (where your punching bag will be, rodney) is also on deck 7,
and the swimming pool and sundeck, surrounded by wall-mounted wraparound
viewscreens to display a variety of three-dimensional Terran beach and
island scenes, and a botanical garden are on deck 20. ]
[oh, there is no holodeck in this timeframe.]
Corridor Redesign
In order to maximize the use of space aboard ship, the Kitty
Hawk corridor system hs been designed to provide more than simply
access from room to room. Several safety and survival features are built
into its walls and ceilings.
The corridors are of two types: radial (those which run outward,
pointing towards the outer hull) and concentric (those which lie in rings,
interconnecting the radial corridors). The angled surfaces of each
conceal different support structures.
Radial corridors are angled on either side. Their walls concel a
variety of supply lines and conduction systems, data networks, and power
trunks. These systems are accessible by the removal of the snaplocked
panels which cover them, and all are clearly marked.
The ship's concentric corridors house personnel support systems. In
each corridor segment, there exists an emergency survival compartment
which provides atmosphere, food, communications, and waste management
facilities for one crew member; this provision is to be used should sudden
decompression of the ship interior occur due to hull damage or life
support failure. A zip-seal pressure bag folds up out of the
compartment's padding, allowing the user to be transported to safety by
spacesuited personnel.
Beneath the survival compartment, accessible by a separate wall panel,
is a survival suit locker. These suits, more compact than standard
spacesuits, slip on quickly and provide air and heat for two hours. Each
locker contains two suits.
Above, near the ceiling, is an emergency equipment locker. Here can be
found additional life support units for survival suits, cutting torches,
emergency beacons, communicators, tether lines, and other equipment.
Each segment has, mounted to the ceiling, a personnel locator display.
This unit shows the number and placement of persons in the adjoining
corridor section.
The corridor panels on [Decks 4, 5, and 7] are covered by a layer of
padding to help protect against injury during any unlikely sudden ship
movement.
The corridors on each deck are color-coded for easy identification of
deck level. Colors are as follows: [4], brown; [5], red; [6], silver;
[7], white; [8], light blue; [9], yellow. All secondary hull corridors
are silver.
-- p. 63,Mr. Scott's Guide to the Enterprise, Shane Johnson. [gm
ed.]
Warp engineering
Kitty Hawk's warp engineering section is lodged on [Decks 14 and
15]. All thrust and power systems are primarily controlled from this
site, as is the ship's life support and gravity control equipment.
[Deck 14] is the uppermost level of the secondary hull. It serves as
the structural support strongback of the ship, and is the anchoring
framework for the connecting dorsal and the warp nacelle pylons. On the
forward end of the level is the engineering computer monitoring room,
which encircles the vertical intermix shaft and opens, to the rear, into
the engineering computer bay. The rear bulkhead of the computer bay
contains an emergency section door which lowers to [Deck 15] and separates
the warp engine room from the extended horizontal intermix area; the door
drops automatically in the event of a radiation leak or pressure loss.
A narrow corridor bypasses the computer bay on the port side and leads
aftward down the center of the level. On either side of this passageway
are mounted the four maneuvering thrusters which rest beneath the upper
hull of the secondary hull strongback. These thrusters are used for
vessel course control when within close proximity of drydock facilities.
A turbolift accesses the starboard side of the corridor.
At the aft end of [Deck 14] is the bottom of the Jeffries tube.
Ceiling height in the monitoring room and the computer bay is twelve
feet (the standard height for each level of the secondary hull); the
remainder of [Deck 14] has a higher floor level and a ceiling height of
nine feet.
[Deck 15] is often referred to simply as "engineering." Kitty
Hawk's warp engine room, forward on this level, is the result of more
than nine years of intensive research and development. Every aspect of
its layout contributes to a faster crewmember reaction time, with each
control panel duplicated in some manner on the main bridge for improved
command monitoring and interaction capability.
Located in the center of the room, and extending for many levels both
above and below the deck, is the vertical linear intermix chamber. This
complex, radically new design in intermix technology provides operational
power for the impulse drive system and furnishes enough additional energy
to power all other shipboard systems. Both matter and antimatter for the
chamber are contained in a series of magnetic bottles, which are housed in
a series of magnetic bottles, which are housed in pods at the base of the
intermix shaft. These pods may be ejected from the ship in case of
extreme emergency via two large blow-away panels in the outer hull.
Extending aftward from the vertical shaft is a horizontal chamber which
draws its matter/anti-matter fuel from the same source. This shaft
provides source energy for the warp field nacelles and phaser banks. The
linear configuration has proven to be consistently cooler, cleaner, and
more efficient than any other system in use today.
The engine room's entry foyer features the main power systems display
board and switching console. From here, engineering personnel can monitor
all shipboard power usages and override other control boards.
A door in the forward portside bulkhead accesses a room in which repair
circuitry and replacement parts are stored. Another door within that room
leads into a radsuit storage locker.
Two one-[person] lifts provide easy access to the various deck levels
around the intermix shaft. [note: according to the diagram on page 20,
the intermix shaft runs from deck six to deck 19, where it connects to the
matter/anti-matter storage facility.] Transparent aluminum flooring
encircles the open power core, as does a protective handrail. Port and
starboard control consoles provide a direct interface with all reactor
systems.
Various display consoles stand around the room's perimeter. The
dilithium reactor room stands beyond a transparent wall in the chamber's
aft portside corner.
The horizontal intermix shaft extends for one hundred forty-five feet
aftward, at which point it branches out and upward toward the nacelle
pylons. Beyond are load-bearing structures (which support the immense
mass of the nacelles and pylons) and a narrow corridor which lead to the
aft end of the deck.
At the end of the corridor, a double sliding door opens into the
landing bay control room. This area features five large windows which
look out into space beyond the stern of the ship. The vessel's landing
bay doors are controlled from this port, as are the landing tractor beams
and the landing bay force field. Three additional viewports afford an
upward view of the ship's nacelles, and a floor-level row of windows gives
an unobstructed view of the entire landing bay floor.
Kitty Hawk's aft phaser banks are housed on either side of the
landing bay control room, above the bay doors atop the aft hull.
A recent addition to Kitty Hawk's warp engineering section is
the dilithium reactor room. This radiation-proof chamber [unrelated
material deleted]... provides unobstructed access to the vessel's
dilithium couplings, allowing the crystals to be easily replaced in the
event of crystal burnout or other damage.
The dilithium couplings are contained in a pedestal in the center of
the room. A transparent double wall, which contains radiation-dampening
gases between the two panes, insulates the chamber from the remainder of
the engine room. A rotating door, also transparent, provides airlock-like
access to the reactor room interior.
Overload of the dilithium crystal couplings may cause a leakage of
excessive radiation into the room interior. Should this happen, an
automatic radiation-dampening system activates which, after several hours,
returns the room to a habitable condition. Only major vessel damage,
centered in the engineering section, could cause such catastrophic crystal
failure as to produce radiation spillage of fatal proportions.
Replacement of crystals or repositioning of the mounting couplings may be
done manually by removing the dome of the containment pedestal; however,
radsuits (with helmets) must be worn during this procedure.
-- from Mr. Scott's Guide to the Enterprise, by Shane Johnson pp.
86, 88 [edited material]
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